Drakkenhall Blues

Golthrosh goes down
Land of Lakes Wine and Cheese Team moves up a tier

Responding to multiple raids on Bleeding Pig Wine deliveries, our heroes tracked down the raiders to a cave complex.

They crushed the outer guards, some kobold ledgedivers. Huel took the opportunity to renegotiate his contract with the company.

The pressed deeper into the cave complex, defeated some dragonborn guards, and then confronted Golthrosh in her lair.

After a hard fight, tipped in the group’s favor by acid resistance potions (lots of icon rolls for retcon), Golthrosh and her dragonborn minions went down.

The group advances to level five and the championship tier!

The group collects some dragon components (scales, teeth, hide). No group member has particular skill in this area.

Each character receives one championship tier item.

Please describe what you do with your fabulous stash of newfound loot.

The Fall of the Red Sashes
July 23, 2017

Olaf bribes his way into an Ironhook Prison interview with Jiro Ono. Olaf agrees to help Jiro free himself and also to look after his family.

The team meets with Mylera Klev. Zeratul agrees to infiltrate the arena as a new gladiator.

Corporal Assat tasks Bastable with taking out the Red Sashes.

Zeratul takes Baszo Baz to the Crows. Then he returns to the scene of the fight and observes someone stealth into the building. He follows them to a safe house.

The team heads back to the Python House. Bastable gives Corporal Assat a disappointing report in the morning. Returning to the scene of the crime, the house has been stripped of potions and most evidence.

The team meets with Shades and agrees to investigate Yuri Gagarin’s death.

Olaf interviews Jiro’s sons at the Goblin Market. It appears Jiro is a pawn in a battle between crime lords.

Bastable’s investigation of the safe house tracks ownership back to the Shuul.

Latest News July 23, 2017
July 23 Session Prep

The Red and the Black – Gang War update
The Red Sashes led an unsuccessful assault during the carnival and lost a good chunk of their crew. Bloody fighting with the Lampblacks and Lampblack “sympathizers” continues.

The Lampblacks efforts to undermine the Red Sashes revenue stream have cut off their flow of cash.

The Crows lack of response during this gang war is costing them street cred.

The local Bluecoats have successfully “restored order” to parts of Sweet Hall, taking control of Red Sash assets.

Carnival included a bloody brawl at the plaza. Few civilians were hurt.

July 23 Session Prep

Characters are Level Three (3) with three (3) Partial Advances.

Wealth and Projects
July 23 Session Prep - Long term projects, items, housekeeping

Wealth 1 – poor
2 COIN (may spend up to 1 COIN on each project to advance 1 tick
Asset – Tier 1 Expert – Bungo the Chef
Long Term Projects
Upgrade kitchen crew quality – 1/8
Find dream expert to interpret Olaf’s dream – 1/8 → 2/8 – 1 COIN
+1 Two-Handed War hammer
+1 Holy Symbol of Gathered Power
+1 Heavy Armor of Splendor
End with 1 COIN

Wealth 1 – poor
Asset – TBD
Long Term Projects
Create informant network – 1/8
Vigilante patrol – major result
COIN 2 (may spend up to 1 COIN on each project to advance 1 tick)
Cloak of Flight
Manual of Enlightened Flesh
Hungry Weapon (monk bracers)

Wealth 2 – comfortable
Asset – deed to Keep
Lifestyle – Kasam acts at +1 wealth level, but has a hard time accumulating coin; gambling successes can be spent on projects. Gambling losses accumulate to raise wealth level. Kasam enjoys spending money.
COIN 2 – both gambled away → COIN 0
Long Term Projects – Government Expediter – 1/8

Tunic of Stoneflesh +1 AC +1PD
Wand of Infighting, +1 Attack +1 Damage, Additional +1 Attack +1 Damage for close quarters.
Kasam had this wand broken and sew into the glove (over the proximal bones) he wears on his right hand. The wand causes his spells to change when in close combat and he casts the spells through his fist. Magical Boxing? Sure….its a thing
Tribulations: Eyes of the Three – Lucky Dice

Wealth 1 – poor
2 COIN (may spend up to 1 COIN on each project to advance 1 tick)
Asset – TBD
Projects TBD?

Riffraff McGrath
Wealth 1 – poor
Asset – TBD (let’s talk about a brewery for the Wrath of McGrath)
Projects – TBD
+1 Mace of Greater Strike
+1 armor of Stone Flesh
Helm of Psychic Armor

Olaf's Journal, part eleven
Found out

Bungo had done a good job keeping the soup kitchen open while Olaf was away. His cooking was also improving steadily with Olaf’s tutoring. It seemed Bungo looked up to Olaf. That was a new feeling Olaf. No one had ever looked up to him before. He was gaining more confidence and more prominence in the local Great Gold Wyrm order. They called him for what Olaf thought was a debriefing immediately upon his return Drakenhall.

Olaf was a little nervous once in the Order’s Drakenhall headquarters. After all, the tower they were supposed to have secured did get annihilated. Still, it wasn’t Great Gold Wyrm property so he shouldn’t be in too much trouble. Olaf kept telling himself that until he found himself seated in front the High Priest Majordomo himself. Then the panic set in and Olaf started to sweat. He started with trying to find the appropriate greeting for someone of Majordomo’s position, but nothing but stuttering came out.

“Olaf, let me start by saying it has come to our attention that you haven’t been honest about who you are.”

Olaf went white as a ghost. The sweat now felt like ice cubes coming off him. Had someone dropped the temperature 20 degrees?

“I must say, we of the Drakenhall Order are NOT convinced of your ordained position.”

His heart stopped. Execution within the order wasn’t a thing right? The worse penalty was life imprisonment, he thought. It was hard to think straight.

“Given your … circumstances, we’ve decided to give you a real mission. A gladiator named Turack Mar disappeared some time ago. We have reason to believe he is aboard the prison vessel called The Krakken. We can assure you that has committed no crime to be put aboard a prison vessel. We need you to break him out.”

Olaf’s mind spun in circles. If he didn’t do the mission, he’d suffer consequences but couldn’t get his head around what those were. On the other hand, if he did the mission, he’d be arrested for doing such an evil act. Wait, if Tarrack was innocent, then was it evil? God this was like one of those ethic’s quizzes back at school. Olaf was good at quizzes though. He just needed some time to figure this one out. As his head spun back to reality, Olaf realized Majordomo had left some time ago.

Back at the Python House he met up with the rest of the team. Oswald had some police work for them and Olaf needed to put his attention on something else anyway. The Festival of the Dead was that night and the group needed to defend a magical gem. Sure enough, Oswald’s intel was right and a group of Red Sashes drugged up on Mirakuru attacked trying to get the gem. Fortunately, the team were able to stop them. Afterwards, Kassam invited them all to an after festival party. Free food! Just what Olaf needed after working up an appetite on guard duty all day.

A day of guard duty and a night of partying gave Olaf some time to think about his new mission. First, for a prison break, they were going to need a thief. Oswald knew a local brewer named Riff Raff. Olaf was excited to be working with a brewer, until he tasted the Riff Raff McGraft’s Draft. It was the worst thing Olaf had ever tasted. Well, at least it was clear that Riff Raff wasn’t getting his money from beer sales.

Next the team needed the right equipment. They purchased some water breathing potions to help get on and off the ship while it was out at sea. Olaf researched the Golem defenses of the ship. He convinced the group to visit the creator’s old workshop where the Golems were made. At the workshop, they found enough of the design so Olaf could make a spell to take control over one of the Golems. The last thing the team needed was high quality masks so they wouldn’t get recognized.

The team waited under the dock until the Kraken left Drakenhall. With water breathing and a grapple line attached to the bottom of the boat, the team was pulled out with the Kraken. Once they were out to sea, the rest of the team quietly climbed aboard the ship. The four of them, with the help of several pulley ropes, were able to haul Olaf aboard as well. Olaf used the control Golem spell to distract the guards while Riff Raff slipped below deck to free Turack. Once Turack was freed, the team fled the boat back into the water. It was a long swim, but Kassam had secured a fishing boat to meet up with and take them back to Drakenhall.

Interrogating Turack, he did seem innocent of committing any crime. Olaf wasn’t 100% he was on the morally righteous path here, but with no guards being seriously hurt and managing to free an innocent prisoner seemed like one of the best possible outcomes to his mission. Even with this success, Olaf was not overjoyed. This was only the beginning of his pre-ordain path. He wasn’t sure he was ready for what came next.

Olaf's Journal, part ten
Rewards from the Great Gold Wyrm

They had cleared the base of the weather tower from Kobolds and Olaf dreaded what came next. Every tower had stairs and this team seems to want to climb every stair in existence. Olaf suggested that everything important was surely on the ground floor, but no one listened to him again. Up they went. They climbed numerous stairs to reach a second floor. There was nothing there but a garbage pile and more stairs. Olaf suggested they slowly pick through the smelly garbage for a few hours so he could catch his breath. There would probably be some vicious rats in the garbage they could fight or something. But no, the team wanted to climb more stairs. Then Olaf had a better idea. Why not send Zeratul up the stairs by himself. That way if there was nothing up there, maybe they did not need to do so much climbing. Zeratul was eager, so up he went. Zeratul took out a couple of Kobolds and signaled the group to come up. Looks like there was no way Olaf was getting out of it.

Finally, they had found what they were looking for. The 3rd floor had a delicious, juicy pig roasting on a spit and a keg a beer. Olaf pulled up a chair and started pulling out plates, cups, and utensils from his pack. Oswald tapped him on the shoulder and then pointed to another staircase up. He had to be joking. Was he completely oblivious to the fact it was time for second lunch? This group was insane. With an entire feast in front of them, this group wanted to climb more stairs?!? Olaf couldn’t get his head around what motivated these people but there was no talking sense into them.

Even before they reached the top of the tower, Olaf skin began to crawl. He could feel the dark energies surging. The roof of the tower had a table with a gnome chained to it, an Ogre Mage, and the dark ritual he was casting. Olaf recognized the ritual as a Diabolist portal opening to the Abyss. The horde of demons that were about to spew forth would destroy them and everything around them. There was only one power that could stop such a ritual. Father had always told Olaf to accept who he was and his path in life and he would be rewarded. It was time to stop pretending to be a Cleric and become the person he knew he was. The rest of the team had engaged in fighting with the Ogre Mage, so Olaf calmed his thoughts and focused his energies. Then is a low but confident voice, he uttered the words.
“I Olaf your Champion, summon you oh Great Gold Wyrm!”

And nothing happened. Olaf looked left and right and there was no sign of the Great Gold Wyrm coming to his summons. Why not? Olaf’s mind drifted back to his classes. There was one about accepting your role, and about talking to the Great Gold Wyrm. There was something he vaguely recalled about something, something, something, speaking with humility, something. Olaf wished he had paid more attention back then. His mind snapped back to the more immediate issue that they were all about to die. He pushed the table and gnome out of the ritual circle. The bound gnome seemed to like this plan be even as he was doing it Olaf realized it was pointless. The sacrifice was just to appease the demons so they wouldn’t devour the Ogre Mage. It had nothing to do with ritual itself. There was only one power that could stop the ritual. It was all up to Olaf whether he was ready or not. Olaf focused his energies once again and uttered the words.

There was still no response, but Olaf felt something small happen. Then he saw it. A little spark of white light popped from the edge of the ritual circle. Then there was another and another. Olaf joined into the battle to defeat the Ogre Mage and then evacuated the roof of the tower including the gnome. The entire roof was engulfed in white sparks, like thousands little firecrackers going off. Olaf could feel that they were absorbing all the dark energy from the ritual.

The team regrouped and the gnome introduced himself as Zeno. He was a Chaos Mage and OWNED A BAR IN DRAKKENHALL!!!!! Oh, Olaf’s Father was right. There are great reward for accepting one’s path. Praise the Great Gold Wyrm.
The white sparks absorbed the dark ritual, but they also absorbed something else. On the 1st floor, there had been a concealment spell cover an underground complex. The complex was an ancient Lich King temple. The team clear out all the Lich King’s presence, but the temple destroyed itself and the tower with it.

Latest News

The Red and the Black – Gang War update
After suffering some initial casualties from the more martial Red Sashes, the Lampblacks successfully robbed the Red Sash vault. Things look bad for the Red Sashes as they scour Sweethall for Lampblacks.

Drakkenhall is abuzz with preparations for the carnival.


Characters level three (3) with two (2) partial level advances.

Magic items reset
I’ve been very casual about items for the first tier. Take whatever three items you want (let me know) and 1 potion of healing each. Let me know your choices. I plan to be stricter about this after L4.

The necrotic halberd from the Oni Magus Necromancer is above and beyond that. The halberd, Thirst is a bloodthirsty weapon. Ordo Aurum is investigating how to remove the necromantic features to make it usable.

Zeratul Backround
Explanation for origin story

As a member of the party I think that it would be best to get a more defined background for Zeratul. So here is his origin story of sorts

Zeratul was born as a slum rat but at a very early age was adopted by an elven noble household with a catch. If a draft ever came and they needed to send a child. They would send Zeratul. As a result Zeratul was a neglected child trained to fight from birth. He trained with a harsh elven master who had fought in a few wars and definitely had seen more than some bloodshed in his life. Zeratul as a result did not spend any time studying in a library or talking to people. (hence Int/Cha: 8) He spent a lot of his training resisting poison and tracking. His physical attributes were punished to make him stronger. When the draft did come Zeratul left without a word. He was joined with an anti demon strike team full of Ordo Orum and other holy types. His strike team was ordered to attack a small defense tower held by evil forces. The strike team expected a lvl 2ish encounters but the boss demon was there. The boss demon possesses Zeratul because his MD is garbage and uses his body as a vessel to wipe the entire group. However, Zeratul managed to keep the demon contained in his body after it murdered his whole group. When that happened the Demon was permanently fused with Zeratul. The demon specifically was Balanar also known as the Night Stalker. He dramatically increased Zeratul’s abilities. Zeratul also know had a demon in his head at all times to bounce ideas off of. Now if Zeratul dies so does Balanar. Zeratul and Balanar wish to ascend to a greater form together and make the most out of their newly found partnership. Zeratul decided to go to Drakkenhall seeing as the Ordo Orum has the least influence there. He began to work as a vigilante and to make the most out of his powers. He was also very ferocious and earned the attention of a vigilante group known as the Black Roses. He joined up with them which made one of his NPC contacts (Leader of the Black roses stealth type with knowledge of Drakken Hall underworld) He also made contact with Mal Keshar (my old guy) as an expert in dark magic. Mal Keshar helps him develop the demonic sides of his powers. His final NPC contact is his old Instructor who arrived in Drakken Hall after leaving Zeratul’s old family. His master now runs a small martial arts school on the docks. The school also works as a port security contract for merchants.


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